﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.Rendering.CopyTextureSupport
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using System;

#nullable disable
namespace UnityEngine.Rendering
{
  /// <summary>
  ///   <para>Support for various Graphics.CopyTexture cases.</para>
  /// </summary>
  [Flags]
  public enum CopyTextureSupport
  {
    /// <summary>
    ///   <para>No support for Graphics.CopyTexture.</para>
    /// </summary>
    None = 0,
    /// <summary>
    ///   <para>Basic Graphics.CopyTexture support.</para>
    /// </summary>
    Basic = 1,
    /// <summary>
    ///   <para>Support for Texture3D in Graphics.CopyTexture.</para>
    /// </summary>
    Copy3D = 2,
    /// <summary>
    ///   <para>Support for Graphics.CopyTexture between different texture types.</para>
    /// </summary>
    DifferentTypes = 4,
    /// <summary>
    ///   <para>Support for Texture to RenderTexture copies in Graphics.CopyTexture.</para>
    /// </summary>
    TextureToRT = 8,
    /// <summary>
    ///   <para>Support for RenderTexture to Texture copies in Graphics.CopyTexture.</para>
    /// </summary>
    RTToTexture = 16, // 0x00000010
  }
}
